Each program runs for approximately an hour. A typical program may include:
- Optional Ice Breaker game
- Book discussion
- Game
- Craft
- Snack
The children enjoy crafts and usually there is a themed craft to go with the book. A felt mouse bookmark for Stuart Little. A bottle cap necklace with a photo of a pet inside for books on dogs/pets. Clothespin mummies for a non-fiction book on archeology. Masks for a book that had a masked ball. In a pinch we will use purchased craft kits or kits that are left from other programs. The craft is simple and easy to make in about ten minutes.
Games include popular group board games as well as games popular in school. For a book on the Titanic each child received a sealed envelope as a boarding pass. Inside was a description of a person who was on the ship. The children read their bio to the group. Before opening the inside envelope that told if their passenger survived, the children guessed on the answer. Not one child was upset with the outcome. This activity is similar to the Titanic exhibit that travels the country. The games are tailored to the age of the children in the book club.
Snacks are very popular. We try to match the snack to the book if we have time. A book had ice cream sodas, and the children had sodas. "Champagne" of sparkling juice for Titanic passengers. Chocolate dipped fortune cookies for a book with an Asian theme. Cupcakes for a book with a birthday theme. If the book does not mention a food item, or we are pressed for time, bagged snacks such as chips or fruit snacks will be used along with drink box.
At the end of the meeting, the children receive a copy of next month's book. In the book is a bookmark with the date and time of the next meeting as a reminder.
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